Jay Shuster grew up in the automotive design and engineering circles of Detroit graduating from the industrial design program at College for Creative Studies in 1993. He worked on early revs of digital drawing and painting software at Alias/ Autodesk in Toronto before moving to California to work on The Star Wars Prequels where he designed ships, hardware and environments. He’s been at Pixar the last 21 years designing characters and environments for the Cars franchise, Wall-E, Toy Story, shorts dept, The Blue Umbrella, Cars streaming and, most recently, working on projects in Pixar's Development dept.
Friday 10/27 3:15PM - 4:15PM
Real Life Wall-E Panel
Room 204 | Jay Shuster, Michael McMaster
Two unique entertainment career paths, one adorable robot. Jay Shuster talks about his growing up in the design and engineering circles of Detroit, his path to Pixar and the process of designing the trash-compacting robot. He shares the stage with Michael McMaster, robot-builder extraordinaire, whose very first build was a full-scale, romote-control Wall-E. Michael will speak to his own experiences growing up in California's central valley and the uncommon course his career took, leading him to gigs such as working on set for Disney/Lucasfilm's current Star Wars projects.
Saturday 10/28 11:45AM - 12:45PM
Hard-Surface/ Robot Life-drawing session
Room 103 | Jay Shuster, Michael McMaster
An hour long posed robot drawing session featuring the robots of Michael McMaster. Jay Shuster will also be on-hand to talk quick and basic sketch techniques specifically for hard-surface and robotic subject matter.
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